Rising trades the open arena for a narrow pipe with little wiggle room. Once she's had enough of your brute-force melee moves, you'll move onto an even playing field. The industrial arena is wide open, leaving you the room you need to run away before closing the gap. Early in the extended battle, the villain has a significant edge over Raiden. YES NO As you dodge Mistral's lengthy whip, which frequently warps into a staff as she closes the gap, you'll also need to evade and eviscerate her helpers.
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